Mobile phone

CarTel: a distributed mobile sensor computing system

Data Management / System Design / Data Visualization / Mobility / Sensor networks / Flash memory / Sensor Network / Mobile phone / Implementation / Query processing / Heterogeneous Data / Sensor Networks / Sensor Systems / Embedded Computing / Mobile Sensors / Mobile Node / Delay Tolerant Network / Flash memory / Sensor Network / Mobile phone / Implementation / Query processing / Heterogeneous Data / Sensor Networks / Sensor Systems / Embedded Computing / Mobile Sensors / Mobile Node / Delay Tolerant Network

CarTel: a distributed mobile sensor computing system

Data Management / System Design / Data Visualization / Mobility / Sensor networks / Flash memory / Sensor Network / Mobile phone / Implementation / Query processing / Heterogeneous Data / Sensor Networks / Sensor Systems / Embedded Computing / Mobile Sensors / Mobile Node / Delay Tolerant Network / Flash memory / Sensor Network / Mobile phone / Implementation / Query processing / Heterogeneous Data / Sensor Networks / Sensor Systems / Embedded Computing / Mobile Sensors / Mobile Node / Delay Tolerant Network

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

Multicultural crisis communication: Towards a social constructionist perspective

Intercultural Communication / Public Relations / Crisis Management / Cultural Identity / Case Study / Long Range / Sense Making / Theory and Practice / Mobile phone / Public health systems and services research / Theoretical Framework / Ethnic Difference / Long Range / Sense Making / Theory and Practice / Mobile phone / Public health systems and services research / Theoretical Framework / Ethnic Difference

Multicultural crisis communication: Towards a social constructionist perspective

Intercultural Communication / Public Relations / Crisis Management / Cultural Identity / Case Study / Long Range / Sense Making / Theory and Practice / Mobile phone / Public health systems and services research / Theoretical Framework / Ethnic Difference / Long Range / Sense Making / Theory and Practice / Mobile phone / Public health systems and services research / Theoretical Framework / Ethnic Difference

Demo

Power Management / Power Consumption / Mobile games / Display / Mobile phone / Power Saving / LCD / Network Interface / Form Factor / Power Saving / LCD / Network Interface / Form Factor

MobiToss

Mobile phone / Experimental Evaluation / Mobile Multimedia / User Interface Evaluation

PressureText

Mobile phone / Computer Human Interaction / Text Entry

SenseMS

Text Messaging / Mobile phone / User Study / Non Verbal Communication / Short Message Service

A mobile audio messages streaming system

Mobile Device / Multimedia Streaming / Mobile phone / Multimedia Services / Mobile Computer

How Do Mobile Phones Fail? A Failure Data Analysis of Symbian OS Smart Phones

Data Analysis / User eXperience / Random access memory / Mobile phone / Data Logger / Smart Phone

Assessment of dietary intake: NuGO symposium report

Bioinformatics / Assessment / Life Sciences / Nutrigenomics / Biomedical Research / Food Consumption / Statistical Techniques in Spatial Analysis / Data Collection / Measurement Error / Phenotype / Mobile phone / Exposure / Very high throughput / Web Based System / Food Consumption / Statistical Techniques in Spatial Analysis / Data Collection / Measurement Error / Phenotype / Mobile phone / Exposure / Very high throughput / Web Based System

Parallel Bindings in Distributed Multimedia Systems

Middleware / Mobile phone / Multimedia Data

Assessment of dietary intake: NuGO symposium report

Bioinformatics / Assessment / Life Sciences / Nutrigenomics / Biomedical Research / Food Consumption / Statistical Techniques in Spatial Analysis / Data Collection / Measurement Error / Phenotype / Mobile phone / Exposure / Very high throughput / Web Based System / Food Consumption / Statistical Techniques in Spatial Analysis / Data Collection / Measurement Error / Phenotype / Mobile phone / Exposure / Very high throughput / Web Based System

Assessment of dietary intake: NuGO symposium report

Bioinformatics / Assessment / Life Sciences / Nutrigenomics / Biomedical Research / Food Consumption / Statistical Techniques in Spatial Analysis / Data Collection / Measurement Error / Phenotype / Mobile phone / Exposure / Very high throughput / Web Based System / Food Consumption / Statistical Techniques in Spatial Analysis / Data Collection / Measurement Error / Phenotype / Mobile phone / Exposure / Very high throughput / Web Based System
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